Recently I have been working on a narrative design project. It is to learn more about how finding documents or seeing things in the game world, can give the player a sense of the narrative. This kind of design is often used in adventure games like Syberia, Myst and recently games like The Case of the golden Idol and Return of the Obra Dinn, which are great games. I suppose one can say that I’m quite inspired by those.

Invisible walls for a narrative game
In my case Im trying to research how visual and textual context can inform the player about a narrative in the game. In a way that they have to put together the pieces to find out what has happened in the game world, sort of like a jig-saw puzzle. Which on a side note, I got inspired by when seeing a cartoon themed puzzle in the supermarket, which I also bought for reference! For now I still have alot of work to do on the game functionality, and I wish visitors of my blog a cheerful holiday season.
